Browsing the archives for the gaming tag.
Subscribe via RSS or e-mail      


What’s the Drug in Your Life? Part II

Habits

This post is a continuation of a discussion of addictive behaviors that started in my previous article, “What’s the Drug in Your Life? Part I.”

Quitting addictive behaviors
Dealing with addictions often needs two things at once: a way to address the problem or problems that made running away attractive in the first place, and a change in habit to stop the addiction. In my case, I moved to a new place where I had a number of supportive friends around me. In this context, it became clear that playing computer games was stupid: it shut out my friends and created problems with them, and it wasn’t really necessary because with my friends around me, I wasn’t lonely. The fact that I didn’t see this in my life until my change in situation broke the pattern is disappointing, but I’m encouraged that I understood myself well enough, all those years ago, to take the step that put me in a situation where I could stop acting addictively.

I hadn’t realized it for years, but recent reflection made something obvious to me: the time when I stopped playing computer games was also the time when I started writing seriously again. After years of avoiding writing (following a year or two of earnest effort and no sales right after college), I was working hard once again, and I began to see signs of success early on in that process. It led directly to my being admitted to an exclusive writer’s workshop, getting an agent, selling my first book, and winning the Writers of the Future contest.

Putting ourselves in situations where we have more supportive people in our lives on a day to day basis makes a huge difference. This can be accomplished sometimes by moving, by making different lifestyle choices, by starting a new activity (check out the free site www.meetup.com for regular activities in your area), by participating in group therapy, or by re-energizing relationships with friends or family. A bonus of this approach is that increased time spent with supportive friends, family, and acquaintances cuts into addiction time, helping address the problem both directly and indirectly. Of course, it’s counter-productive to spend more time with people if they’re encouraging taking part in the addictive behavior; avoid that pitfall!

Counseling (my personal recommendation would usually be to work with an experienced cognitive therapist of some kind) can also help: when we identify what the problem or lack was that helped drive the addictive behavior in the first place and take steps to change that in our lives, the addiction loses a lot of its power.

 

Benefits of quitting
More benefits can come from beating an addiction than might be immediately obvious. Of course the ongoing damage the addictive behavior was doing is gone, but another major benefit is that our brains eventually return to handling dopamine in a normal way, making other activities more pleasureable. The addiction also yields time to do other things, opening up the possibility for more pleasure and improvements in our lives.

Quitting an addiction is also seen as a mark of strength and character by other people; being successful in this tends to raise our opinion of ourselves as well as other people’s opinions of us.

Finally, quitting an addiction opens up the opportunity of stepping up and facing whatever problem contributed to the addictive behavior in the first place. Is it loneliness? Fear of failure? Depression? All of these are much easier to address without an addiction in the way to complicate things.

So, while I hope your answer is “I don’t have one,” let me ask you this question: what’s the drug in your life?

Photo by absentmindedprof

No Comments

What’s the Drug in Your Life? Part I

Habits

I used to play computer games, a lot, mostly of the build-a-civilization-up-from-scratch variety–Civilization, Age of Empires, that kind of thing. I’d be annoyed when people interrupted me, even for important obligations. I might have to answer the door, go back to the computer grumbling afterwards, and then two hours later the phone would ring, and I would think “Again? Can’t I have a moment’s peace?”

Addiction to behaviors
You may have noticed how similar that behavior sounds to drug addiction–and the similarity isn’t just metaphorical. It turns out that the brain chemistry of addiction to drugs is very much like the brain chemistry of addiction to food, sex, shopping, television, computer games, and much else: the neurotransmitter dopamine activates receptors in our brains when we do the thing we’re addicted to, giving us a jolt of pleasure. There’s nothing wrong with that: the same process happens whenever we feel pleasure in anything. With addiction, though, we keep repeating the activity that gave us pleasure over and over, and this causes us to be less responsive to dopamine, which creates two problems: first, we have to do more of the addictive thing to get any pleasure out of it, and second, pleasure in other things we’re not addicted to is dampened. This can keep going and going, resulting in a situation where we take every possible opportunity to do the addictive behavior and give up on everything else in our lives.

Of course, some drugs have other chemical effects on our brains that can make addiction even worse. For instance, withdrawal from shopping can be difficult, but it doesn’t usually doesn’t involve vomiting, fever, and an inability to sleep like heroin withdrawal.

Also of course, not all shopping, eating, sex, television watching, and computer gaming is addictive behavior. The next section helps explain what addiction to a behavior looks like.

What addictive behavior does
Addictive behaviors may not start because the behavior itself is especially pleasureable. As cleverly-designed as games like Civilization are, they’re not necessarily a rollercoaster of pleasure so much as some pleasure interspersed with long periods of obsessively reacting to prompts. Like sex, shopping, eating, and television, computer gaming is something that we can lose ourselves in: almost all of our attention and awareness is caught up in improving food production in our capital city, or in comparing the stitching on one jacket compared to another, or in being passively entertained by a literally nonstop parade of television shows.

This can be a key insight for some of us: addictive behavior may not be so much about wanting the thing we’re doing too much of as about shutting out something we don’t want to face. Failure, feeling unsafe, conflict, lack of love in our lives, unfulfilling jobs–these things and many more can cause us to turn away from life and lose ourselves in running up credit cards or systematically munching through a large bag of Doritoes or playing World of Warcraft straight through the night.

Unfortunately, distracting ourselves from our problems rarely does anything to make them better, and the addiction tends to create problems of its own, damaging relationships, threatening physical and financial well-being, and otherwise pushing out things we’d need to do to make our lives better in favor of more and more of the addiction.

The second article in this series can be found here and talks about ways to overcome addictive behaviors.

Photo by DJOtaku

No Comments

Hope Addiction: Why and How Not to Camp Our Spawn Points

States of mind

I wrote a dictionary of subculture slang that was published back in 2006, and in the “online gamers” section, it includes definitions for two terms that together have a lot to do with a common way we lose productivity and focus.

spawn point: A game location where characters or monsters regularly emerge.

camp: (as a verb) To take a position where many enemies emerge and ambush them there.

Some players, in some games, like to take up the practice of “camping a spawn point.” You position yourself right near a place where new players are emerging into the game, or where computer-controlled antagonists (generally known as “monsters”) are being created, and you just nail those suckers one after the other as they come out. It’s annoying to the players (and probably annoying to the monsters too, although since they don’t talk much about their feelings, we’ll never know for sure), but players who are camping spawn points are really not playing the game: they’re reactively taking easy pot shots at whoever shows up. In gaming, this may not be a problem as long as everyone’s having fun. In life, it can become a serious impediment to happiness.

Camping the inbox
I don’t play online games, but I do use e-mail–a lot. While I’ve gotten much better at using e-mail responsibly over the last few years, I’ve certainly had periods in my history when I was visiting it every few minutes, with a miniature rise and crash of hope every time I checked and something good hadn’t shown up–which was most of the times I checked, of course, because you don’t generally get good news a hundred times a day.

We can do the same thing with any number of sources: snail mail boxes, voice mail, text messages on cell phones, bank accounts, Twitter, Facebook, online sales reports, Web site statistics, the news, forums–all places where we hope some good news may suddenly appear. A deposit came through, or sales have taken an upturn, or the person we most want to hear from has gotten in touch, or something has sold, or our investments have gone up, or a package has arrived … in one way or another, a bit of hope has been gratified.

Hope is generally thought to be a good thing, the one consolation prize left at the bottom of Pandora’s box, but it has its dark side too. Buddhist tradition knows about this, stating that the suffering in the world arises from attachment, where attachment means (this is my rough explanation) making your happiness depend on anything external to you. This would include the package you’re hoping will ship today, the reply from the person you want to date, or the acceptance letter for the story you sent out last month. It’s easy to fall into a habit of always looking for some new good thing to happen, and the results can be distraction, frustration, and repeated disappointment.

How not to camp
When we camp e-mail inboxes or other places where good things might emerge, we’re either focusing our attention on something we want (for instance, a response to an e-mail, application, or submission) or being driven by habit. In both cases, one of the easiest and most effective ways to stop obsessing about what might come to us is to get engaged with something that’s actually going on, to really dig into a project, connect with another person, or just get active.

So in practical terms, three especially good ways to stop camping are

  1. Taking the next immediate step on a project you care about, so that you become involved (and ideally achieve flow–see “Flow: What It Feels Like to Be Perfectly Motivated“).
  2. Doing something with other people: human interaction can be absorbing and rewarding when it goes well.
  3. Exercise. Taking a walk or doing more strenuous activities will offer all kinds of benefits even if you don’t count the fitness payoff (see “Nothing to Do With Weight Loss: 17 Ways Exercise Promotes Willpower and Motivation“).

To put it another way, the best way to stop camping is to energetically do something else constructive. Camping tends to happen when our attention is not engaged well–when boredom threatens or has overtaken us.

The difference in our experience can be dramatic. A day of camping can be exhausting even though not much might have gotten done. We feel distracted and often dissatisfied, and we have no reason to believe the next day won’t be more of the same. By contrast, a day spent focused on engaging work or with other people–or at the very least spent actively–will feel more satisfying and build optimism, confidence, and focus.

No Comments


%d bloggers like this: