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High Pressure and Losing Streaks

Handling negative emotions

A friend of mine, writer John Murphy, pointed me to this discussion, in which devotees of the computer game Starcraft talk about how they recover after a losing streak. My first thought was that the topic wouldn’t be of much use in terms of looking at how we motivate ourselves in general, because computer games are hardly the same thing as cleaning out the garage or succeeding at our chosen career, right? Fortunately, it didn’t take me long to set myself straight on that count: after all, when we are focused on a goal and are facing obstacles and frustrations, the emotional situation is very similar regardless of whether the obstacles are gaming opponents, inefficient coworkers, or unmarked boxes full of bicycle parts. (See “A Surprising Source of Insight into Self-Motivation: Video Games“)

That’s not to say that I think that all goals are equally praiseworthy. I wouldn’t expect to impress anyone with my skilled movie watching or badminton playing, and while computer games are much like anything else in terms of how motivation works, that doesn’t mean I’d especially recommend that people direct their energies there. Engrossing is not necessarily the same thing as meaningful. With that said, every healthy life has leisure activities, so let’s learn from this one.

A warning: if you do read the discussion I linked to on your own, there may be parts that are completely foreign to you. For instance, in the following passage, I had no idea whatsoever what the author was talking about (although I enjoyed the sense of disorientation that came with that):

When I lost to broods, I checked the rep and knew I needed an observer in his main to see what the hive timing was, when hive was started I threw down a stargate. If I couldnt get an obs in his base, I told myself to start a stargate at the 12 minute mark, and to try to get a third faster.

But enough jargon: to the interesting parts. Many of the suggestions and ideas in the discussion touched on meaningful self-motivation strategies that are supported by research. For example, the gamers in this discussion were very sensitive to losing streaks, as most people tend to be. Streaks can become a burden, or can be used to create more motivation (see “Harnessing a Winning Streak” and “How to Stop Having a Bad Day“).

A couple of things to know about Starcraft (although everything I know about the game I learned from that discussion thread): first, there are different kinds of games, and the highest-pressure option seems to be “Ladder,” which I gather is a highly competitive fight to move up in the rankings. Also, unlike many video games, Starcraft seems to have limited social aspects. A user called Stereo (all participants in the discussion went by user names like this) said

Yea in wc3 if you had a losing streak it didn’t seem to matter at all ’cause I could just go talk to people and jump back into a game and have some laughs …. Here it’s like a ghost town where the only thought is the last game and why you lost.

Some of the insights in the thread (and there were a number of insights from gamers paying attention to their own thoughts and feelings) touched on taking ownership of success, failure, and the emotions that result from those experiences. Qriator said

When I’m losing it’s not because the other guy’s trolling or just way better – it’s because I’m messing up my own build.

This point is a key one: our mood, effectiveness, and resilience are affected enormously by whether we assign blame for a failure to someone else or take responsibility for it ourselves. It’s not intuitive, but taking responsibility for a failure can actually be much less stressful than blaming it on another person or outside forces, because it suggests that we have some control over the situation and might be able to handle it better next time. Focusing on others’ actions is demoralizing and stressful because by and large we have no power to make people act as we think they should. RipeBanana (I know, the names are a little strange for a conversation like this, but bear with me) commented in a similar vein:

I used to get really angry when I lost a game, then get a ton more angry if I lost 2-3 (or 9) games in a row. Then one day, and I am completely serious, I told myself I wouldn’t get mad anymore.

As simple as that – and I no longer rage.

It’s interesting how emotions work. We may have little control over our immediate, initial reaction to an experience, but our emotional state from there on is powerfully influenced by our own thoughts. (See “How emotions work” and “All About Broken Ideas and Idea Repair“).

Several participants in the discussion emphasized the importance of going back to figure out what went wrong, and of concentrating not on winning, but on improving. Terminus said

… by analyze I mean going to the point in the replay that made you lose the game, and remembering to not commit that same mistake again.

You have to get into the mindset that games are no big deal. Points aren’t important, ranking isn’t important, what matters is improving …. once you improve, your ranking will naturally rise.

Jazzman takes a similar approach:

… then I watch the replays of my last couple of losses, pinpoint the earliest possible fix I can make, and proceed to go crush 3 or 4 people in a row.

Both of these players have a good chance of doing better through this process–that is, their loss may mean that they’ll actually win more in the future–because they’re pushing themselves to consciously work in a different way. (See “Practice versus Deliberate Practice“)

The last idea I’ll quote from the thread–although far from the last idea that was suggested there–is from piCKles:

There’s actually a little trick that I learned from a quarterback that I’m going to start using. You wear a rubber band around your wrist and every time you get into a new game, you snap the rubber band. This helps create a trigger in your mind … that every time you snap the rubber band you forget about everything that went wrong with any of the previous games, and that this game is fresh start and a new chance to pull off the winning play or game in this instance.

I’ve never tried this, but it makes perfect sense: any simple reminder to clear our minds and shed any lingering anxieties or anger about previous problems is likely to help us do better at the next thing. For instance, if a person has two job interviews in a row and the first one is a disaster, the ability to “snap back” and approach the second job interview fresh is likely to make a big difference for the better.

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What’s the Drug in Your Life? Part II

Habits

This post is a continuation of a discussion of addictive behaviors that started in my previous article, “What’s the Drug in Your Life? Part I.”

Quitting addictive behaviors
Dealing with addictions often needs two things at once: a way to address the problem or problems that made running away attractive in the first place, and a change in habit to stop the addiction. In my case, I moved to a new place where I had a number of supportive friends around me. In this context, it became clear that playing computer games was stupid: it shut out my friends and created problems with them, and it wasn’t really necessary because with my friends around me, I wasn’t lonely. The fact that I didn’t see this in my life until my change in situation broke the pattern is disappointing, but I’m encouraged that I understood myself well enough, all those years ago, to take the step that put me in a situation where I could stop acting addictively.

I hadn’t realized it for years, but recent reflection made something obvious to me: the time when I stopped playing computer games was also the time when I started writing seriously again. After years of avoiding writing (following a year or two of earnest effort and no sales right after college), I was working hard once again, and I began to see signs of success early on in that process. It led directly to my being admitted to an exclusive writer’s workshop, getting an agent, selling my first book, and winning the Writers of the Future contest.

Putting ourselves in situations where we have more supportive people in our lives on a day to day basis makes a huge difference. This can be accomplished sometimes by moving, by making different lifestyle choices, by starting a new activity (check out the free site www.meetup.com for regular activities in your area), by participating in group therapy, or by re-energizing relationships with friends or family. A bonus of this approach is that increased time spent with supportive friends, family, and acquaintances cuts into addiction time, helping address the problem both directly and indirectly. Of course, it’s counter-productive to spend more time with people if they’re encouraging taking part in the addictive behavior; avoid that pitfall!

Counseling (my personal recommendation would usually be to work with an experienced cognitive therapist of some kind) can also help: when we identify what the problem or lack was that helped drive the addictive behavior in the first place and take steps to change that in our lives, the addiction loses a lot of its power.

 

Benefits of quitting
More benefits can come from beating an addiction than might be immediately obvious. Of course the ongoing damage the addictive behavior was doing is gone, but another major benefit is that our brains eventually return to handling dopamine in a normal way, making other activities more pleasureable. The addiction also yields time to do other things, opening up the possibility for more pleasure and improvements in our lives.

Quitting an addiction is also seen as a mark of strength and character by other people; being successful in this tends to raise our opinion of ourselves as well as other people’s opinions of us.

Finally, quitting an addiction opens up the opportunity of stepping up and facing whatever problem contributed to the addictive behavior in the first place. Is it loneliness? Fear of failure? Depression? All of these are much easier to address without an addiction in the way to complicate things.

So, while I hope your answer is “I don’t have one,” let me ask you this question: what’s the drug in your life?

Photo by absentmindedprof

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What’s the Drug in Your Life? Part I

Habits

I used to play computer games, a lot, mostly of the build-a-civilization-up-from-scratch variety–Civilization, Age of Empires, that kind of thing. I’d be annoyed when people interrupted me, even for important obligations. I might have to answer the door, go back to the computer grumbling afterwards, and then two hours later the phone would ring, and I would think “Again? Can’t I have a moment’s peace?”

Addiction to behaviors
You may have noticed how similar that behavior sounds to drug addiction–and the similarity isn’t just metaphorical. It turns out that the brain chemistry of addiction to drugs is very much like the brain chemistry of addiction to food, sex, shopping, television, computer games, and much else: the neurotransmitter dopamine activates receptors in our brains when we do the thing we’re addicted to, giving us a jolt of pleasure. There’s nothing wrong with that: the same process happens whenever we feel pleasure in anything. With addiction, though, we keep repeating the activity that gave us pleasure over and over, and this causes us to be less responsive to dopamine, which creates two problems: first, we have to do more of the addictive thing to get any pleasure out of it, and second, pleasure in other things we’re not addicted to is dampened. This can keep going and going, resulting in a situation where we take every possible opportunity to do the addictive behavior and give up on everything else in our lives.

Of course, some drugs have other chemical effects on our brains that can make addiction even worse. For instance, withdrawal from shopping can be difficult, but it doesn’t usually doesn’t involve vomiting, fever, and an inability to sleep like heroin withdrawal.

Also of course, not all shopping, eating, sex, television watching, and computer gaming is addictive behavior. The next section helps explain what addiction to a behavior looks like.

What addictive behavior does
Addictive behaviors may not start because the behavior itself is especially pleasureable. As cleverly-designed as games like Civilization are, they’re not necessarily a rollercoaster of pleasure so much as some pleasure interspersed with long periods of obsessively reacting to prompts. Like sex, shopping, eating, and television, computer gaming is something that we can lose ourselves in: almost all of our attention and awareness is caught up in improving food production in our capital city, or in comparing the stitching on one jacket compared to another, or in being passively entertained by a literally nonstop parade of television shows.

This can be a key insight for some of us: addictive behavior may not be so much about wanting the thing we’re doing too much of as about shutting out something we don’t want to face. Failure, feeling unsafe, conflict, lack of love in our lives, unfulfilling jobs–these things and many more can cause us to turn away from life and lose ourselves in running up credit cards or systematically munching through a large bag of Doritoes or playing World of Warcraft straight through the night.

Unfortunately, distracting ourselves from our problems rarely does anything to make them better, and the addiction tends to create problems of its own, damaging relationships, threatening physical and financial well-being, and otherwise pushing out things we’d need to do to make our lives better in favor of more and more of the addiction.

The second article in this series can be found here and talks about ways to overcome addictive behaviors.

Photo by DJOtaku

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